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Bio Ware's founders and staff were keenly interested in both computerized and pen-and-paper variants of role-playing games.

Their next development project, therefore, was determined to be a role-playing game.

Two noteworthy points were the deformable terrain (player weapon damage caused craters in the environment) and zone damage (well-placed gunfire could shoot mounted weapons off enemies).

A sequel to Shattered Steel was planned for 1998 but never realized.

Their success in the medical field provided them with the funding they needed to launch a video game company.

To make their first game, they pooled their resources, which resulted in capital of 0,000.

After selling their D&D licence to Atari, Bio Ware developed Star Wars: Knights of the Old Republic and Jade Empire.Accordingly, Infinity was reworked in line with the Dungeons & Dragons ruleset.This resulted in Baldur's Gate, which witnessed a development cycle of three years.If you're looking to contact us, here are some ways you can reach out.Tech Support: Dragon Age, Mass Effect Twitter: Bio Ware, Dragon Age, Mass Effect Facebook: Bio Ware, Dragon Age, Mass Effect You Tube: Bio Ware, Dragon Age, Mass Effect General Inquiries: [email protected] Star Wars: The Old Republic boards are still active.

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